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Hentai Extra Gold 10
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Milkdrop
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yin - 293 - Sonic brainstorm (inner state - group experience mix).milk
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INI File
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2005-09-14
|
17KB
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462 lines
[preset00]
fRating=3.000000
fGammaAdj=1.700001
fDecay=0.955000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.001775
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.880200
fShader=1.000000
zoom=0.999800
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=0.999800
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.800000
ob_g=0.800000
ob_b=0.800000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.300000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.598910
mv_dy=0.978744
mv_l=0.500000
mv_r=0.296168
mv_g=0.490016
mv_b=0.461879
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.999994
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
wave_0_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
wave_0_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8)));
wave_0_per_frame4=
wave_0_per_frame5=t8= -30+40*q7;// 1st part's z-offset
wave_0_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50;
wave_0_per_frame7=t2=max(1,v);
wave_0_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb));
wave_0_per_frame9=t3=min(sc,100);
wave_0_per_point1=// local space coordinates
wave_0_per_point2=x1=.5*value1;
wave_0_per_point3=z1=t8+2.5*(sample+0);
wave_0_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2);
wave_0_per_point5=
wave_0_per_point6=// local space deformations
wave_0_per_point7=// precalc some values
wave_0_per_point8=t1=z1*q6*.0083;
wave_0_per_point9=t7=cos(t1);
wave_0_per_point10=t6=sin(t1);
wave_0_per_point11=t5=cos(100*t1);
wave_0_per_point12=t4=sin(100*t1);
wave_0_per_point13=
wave_0_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time);
wave_0_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111);
wave_0_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7;
wave_0_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6;
wave_0_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4);
wave_0_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4);
wave_0_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1));
wave_0_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75));
wave_0_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75));
wave_0_per_point23=
wave_0_per_point24=ox=x1;
wave_0_per_point25=oy=y1;
wave_0_per_point26=// rotate around local z
wave_0_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5));
wave_0_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5));
wave_0_per_point29=
wave_0_per_point30=// scene space coordinates
wave_0_per_point31=x1=x1-q1;
wave_0_per_point32=y1=y1-q2;
wave_0_per_point33=
wave_0_per_point34=// screen space coordinates
wave_0_per_point35=x=.5*(1+x1/(z1-10));
wave_0_per_point36=y=.5*(1+y1/(z1-10));
wave_0_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.0125,2.5);
wave_0_per_point38=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=0.999994
wavecode_1_smoothing=0.000000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
wave_1_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
wave_1_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8)));
wave_1_per_frame4=
wave_1_per_frame5=t8= -30+40*q7;// 1st part's z-offset
wave_1_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50;
wave_1_per_frame7=t2=max(1,v);
wave_1_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb));
wave_1_per_frame9=t3=min(sc,100);
wave_1_per_point1=// local space coordinates
wave_1_per_point2=x1=.5*value1;
wave_1_per_point3=z1=t8+2.5*(sample+1);
wave_1_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2);
wave_1_per_point5=
wave_1_per_point6=// local space deformations
wave_1_per_point7=// precalc some values
wave_1_per_point8=t1=z1*q6*.0083;
wave_1_per_point9=t7=cos(t1);
wave_1_per_point10=t6=sin(t1);
wave_1_per_point11=t5=cos(100*t1);
wave_1_per_point12=t4=sin(100*t1);
wave_1_per_point13=
wave_1_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time);
wave_1_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111);
wave_1_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7;
wave_1_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6;
wave_1_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4);
wave_1_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4);
wave_1_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1));
wave_1_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75));
wave_1_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75));
wave_1_per_point23=
wave_1_per_point24=ox=x1;
wave_1_per_point25=oy=y1;
wave_1_per_point26=// rotate around local z
wave_1_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5));
wave_1_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5));
wave_1_per_point29=
wave_1_per_point30=// scene space coordinates
wave_1_per_point31=x1=x1-q1;
wave_1_per_point32=y1=y1-q2;
wave_1_per_point33=
wave_1_per_point34=// screen space coordinates
wave_1_per_point35=x=.5*(1+x1/(z1-10));
wave_1_per_point36=y=.5*(1+y1/(z1-10));
wave_1_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.0125,2.5);
wave_1_per_point38=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=0.999994
wavecode_2_smoothing=0.000000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
wave_2_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
wave_2_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8)));
wave_2_per_frame4=
wave_2_per_frame5=t8= -30+40*q7;// 1st part's z-offset
wave_2_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50;
wave_2_per_frame7=t2=max(1,v);
wave_2_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb));
wave_2_per_frame9=t3=min(sc,100);
wave_2_per_point1=// local space coordinates
wave_2_per_point2=x1=.5*value1;
wave_2_per_point3=z1=t8+2.5*(sample+2);
wave_2_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2);
wave_2_per_point5=
wave_2_per_point6=// local space deformations
wave_2_per_point7=// precalc some values
wave_2_per_point8=t1=z1*q6*.0083;
wave_2_per_point9=t7=cos(t1);
wave_2_per_point10=t6=sin(t1);
wave_2_per_point11=t5=cos(100*t1);
wave_2_per_point12=t4=sin(100*t1);
wave_2_per_point13=
wave_2_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time);
wave_2_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111);
wave_2_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7;
wave_2_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6;
wave_2_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4);
wave_2_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4);
wave_2_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1));
wave_2_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75));
wave_2_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75));
wave_2_per_point23=
wave_2_per_point24=ox=x1;
wave_2_per_point25=oy=y1;
wave_2_per_point26=// rotate around local z
wave_2_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5));
wave_2_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5));
wave_2_per_point29=
wave_2_per_point30=// scene space coordinates
wave_2_per_point31=x1=x1-q1;
wave_2_per_point32=y1=y1-q2;
wave_2_per_point33=
wave_2_per_point34=// screen space coordinates
wave_2_per_point35=x=.5*(1+x1/(z1-10));
wave_2_per_point36=y=.5*(1+y1/(z1-10));
wave_2_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.0125,2.5);
wave_2_per_point38=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=0.999994
wavecode_3_smoothing=0.000000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
wave_3_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
wave_3_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8)));
wave_3_per_frame4=
wave_3_per_frame5=t8= -30+40*q7;// 1st part's z-offset
wave_3_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50;
wave_3_per_frame7=t2=max(1,v);
wave_3_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb));
wave_3_per_frame9=t3=min(sc,100);
wave_3_per_point1=// local space coordinates
wave_3_per_point2=x1=.5*value1;
wave_3_per_point3=z1=t8+2.5*(sample+3);
wave_3_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2);
wave_3_per_point5=
wave_3_per_point6=// local space deformations
wave_3_per_point7=// precalc some values
wave_3_per_point8=t1=z1*q6*.0083;
wave_3_per_point9=t7=cos(t1);
wave_3_per_point10=t6=sin(t1);
wave_3_per_point11=t5=cos(100*t1);
wave_3_per_point12=t4=sin(100*t1);
wave_3_per_point13=
wave_3_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time);
wave_3_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111);
wave_3_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7;
wave_3_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6;
wave_3_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4);
wave_3_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4);
wave_3_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1));
wave_3_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75));
wave_3_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75));
wave_3_per_point23=
wave_3_per_point24=ox=x1;
wave_3_per_point25=oy=y1;
wave_3_per_point26=// rotate around local z
wave_3_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5));
wave_3_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5));
wave_3_per_point29=
wave_3_per_point30=// scene space coordinates
wave_3_per_point31=x1=x1-q1;
wave_3_per_point32=y1=y1-q2;
wave_3_per_point33=
wave_3_per_point34=// screen space coordinates
wave_3_per_point35=x=.5*(1+x1/(z1-10));
wave_3_per_point36=y=.5*(1+y1/(z1-10));
wave_3_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.0125,2.5);
wave_3_per_point38=
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.512626
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.601952
shapecode_0_r=0.010000
shapecode_0_g=0.010000
shapecode_0_b=0.010000
shapecode_0_a=1.000000
shapecode_0_r2=0.100000
shapecode_0_g2=0.100000
shapecode_0_b2=0.100000
shapecode_0_a2=1.000000
shapecode_0_border_r=0.200000
shapecode_0_border_g=0.200000
shapecode_0_border_b=0.200000
shapecode_0_border_a=0.000000
shape_0_per_frame1=r3=1-abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
shape_0_per_frame2=g3=1-abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
shape_0_per_frame3=b3=1-abs(sin(time*2.54+.65+sin(time*3.77+8)));
shape_0_per_frame4=
shape_0_per_frame5=coef=.1+.05*(45/FPS);
shape_0_per_frame6=r=coef*b3;
shape_0_per_frame7=g=coef*r3;
shape_0_per_frame8=b=coef*g3;
shape_0_per_frame9=r2=.33*g;
shape_0_per_frame10=g2=.33*b;
shape_0_per_frame11=b2=.33*r;
shape_0_per_frame12=
shape_0_per_frame13=ang=(frame%12)*.5236;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shape_2_per_frame1=ssw=be
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
shape_3_per_frame1=ssw=be
per_frame_1=// -------------------------------- beat detection code ----------------------------------
per_frame_2=sure=if(equal(sure,0),.75,sure);
per_frame_3=interval=if(equal(interval,0),.7*FPS,interval);
per_frame_4=avginterval=if(equal(avginterval,0),.7*FPS,avginterval);
per_frame_5=lockinterval=if(equal(lockinterval,0),.7*FPS,lockinterval );
per_frame_6=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
per_frame_7=dbass=(bass-pbass)*FPS;
per_frame_8=beat=below(dbass,0)*above(pdbass,0)*above(bass,.95*avgbass)*above(frame-lastbeat,FPS/3);
per_frame_9=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
per_frame_10=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
per_frame_11=sure=max(.5,sure);
per_frame_12=avgbass=.995*avgbass+.005*bass;
per_frame_13=maxdbass=max(maxdbass*.999,dbass);
per_frame_14=maxdbass=min(200,maxdbass);
per_frame_15=maxdbass=max(.02,maxdbass);
per_frame_16=interval=if(beat*below(frame-lastbeat,1.8*interval), ((frame-lastbeat)*.25+.75*interval),interval);
per_frame_17=lastbeat=if((1-force)*beat+equal(lastbeat+interval,frame),frame,lastbeat);
per_frame_18=avginterval=if(beat,.9*avginterval+.1*interval, avginterval);
per_frame_19=lockinterval=if(beat,.9*lockinterval+.1*avginterval,lockinterval);
per_frame_20=pbass=bass;
per_frame_21=pdbass=dbass;
per_frame_22=bpm=60*FPS*.3333*( ((2*(1-sure))/interval)+((2*sure)/avginterval)+(1/lockinterval) );
per_frame_23=phase=min( (frame-lastbeat)/(.333*(2*sure*avginterval+2*(1-sure)*interval+lockinterval)), 1 );
per_frame_24=beat=if(equal(phase,0),1,beat);
per_frame_25=interval=min(interval,.7*FPS);
per_frame_26=avginterval=min(avginterval,.7*FPS);
per_frame_27=lockinterval=min(lockinterval,.7*FPS);
per_frame_28=// ----------------------------------------------------------------------------------------------
per_frame_29=
per_frame_30=warp=0;
per_frame_31=zoom=1-(FPS/85)*.002;
per_frame_32=q8=beat;
per_frame_33=q7=1-2*(phase); // normalized phase between beats
per_frame_34=q7=if(below(q7,-1),1,q7);
per_frame_35=q6=bpm; // bpm
per_frame_36=decay=.955+.005*40/FPS;
per_frame_37=
per_frame_38=wx=(1-beat)*wx+beat*(-5+10*rand(1000)/1000);
per_frame_39=wx=(1-beat)*wx+beat*(wx+3*sign(wx));
per_frame_40=wy=(1-beat)*wy+beat*(-5+10*rand(1000)/1000);
per_frame_41=fx=(1-beat)*fx+beat*(-1+rand(5));
per_frame_42=am=(1-beat)*am+beat*(1.5*rand(100)/100);
per_frame_43=am=(1-beat)*am+beat*(equal(fx,-1)*(.5+am)*sign(-wx)+above(fx,-1)*am);
per_frame_44=rotval=(1-beat)*rotval+beat*(.02*q6/140)*(-1+2*rand(100)/100);
per_frame_45=myrot=(1-beat)*(myrot+rotval)+beat*0;
per_frame_46=q1=wx;
per_frame_47=q2=wy;
per_frame_48=q3=fx;
per_frame_49=q4=am;
per_frame_50=q5=myrot;
per_frame_51=monitor=bpm;